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==Production Runs==
 
==Production Runs==
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With extremely few exceptions, production runs are not allowed in the Maker Hub. Let's define what this means from the Maker Hub's perspective...
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The primary factor that qualifies a project as a production run is attempting to produce a large quantity of items, but this factor is also weighed in conjunction with the time, effort, and cost needed to complete the project. Again, we are using a “large quantity of items” as an intentionally subjective term. If you ask yourself questions like... ''how many things am I trying to make? how much time will it take? what amount of effort is involved? how much will it cost?'' and the answer to all of them is <strong>a LOT</strong>, then you are definitely attempting a production run. The Maker Hub staff reserves the right to determine whether a project qualifies as a production run on a case-by-case basis.
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Here are a few telltale signs that your project is a production run.  is if it locks down a particular space, tool, or piece of equipment for an extended period of time as you produce your products. Whether it’s a production run or not, locking down the Maker Hub’s resources for an extended period of time without express permission from the Maker Hub staff comes in conflict with the third commandment: Be Professional! The Maker Hub is an educational space, and high production volumes can begin to compete with that goal by tying up equipment for long periods of time.
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Repetitive tasks. Profit.
    
==How The Training System Works==
 
==How The Training System Works==

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