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## Model Position in Material: This is for 3D carving and is used to tell the computer where you want to *gasp* position the model in the material.
 
## Model Position in Material: This is for 3D carving and is used to tell the computer where you want to *gasp* position the model in the material.
 
## Rapid Z Gaps above Material: This is very important if you are using any clamps, jigs or anything that sticks above the surface of your material to secure it to the spoil-board. The rapid z clearance tells the computer how far above your material surface it is safe to do rapid movements during the cutting process. 0.2 inches is a good height if you don't need a fixture. Otherwise, make sure that it is set high enough so that you will not crash into your fixture. Plunge tells the computer the height it is OK to do a rapid plunge at. This value will typically be equal to the rapid z clearance.  
 
## Rapid Z Gaps above Material: This is very important if you are using any clamps, jigs or anything that sticks above the surface of your material to secure it to the spoil-board. The rapid z clearance tells the computer how far above your material surface it is safe to do rapid movements during the cutting process. 0.2 inches is a good height if you don't need a fixture. Otherwise, make sure that it is set high enough so that you will not crash into your fixture. Plunge tells the computer the height it is OK to do a rapid plunge at. This value will typically be equal to the rapid z clearance.  
## Home: Defines where the start position is. You don't need to change this.
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## Home: Defines where the start position is. Do not change this setting.
 
# Always perform inside cuts and pockets prior to cutting the outline of your part. Failure to do so may result in incorrect geometry due to the part shifting during the cutting process.
 
# Always perform inside cuts and pockets prior to cutting the outline of your part. Failure to do so may result in incorrect geometry due to the part shifting during the cutting process.
  
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