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| [[Image:Quena_5.png|500px]] | | [[Image:Quena_5.png|500px]] |
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| + | Step 8: Right Click the ‘Blue Circle’ (see screenshot) on the object and select ‘normal to’ and again select ‘new sketch’ option after. |
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| + | Step 8: Select the round end face, and create a new sketch. To make that sketch become parallel to the screen, press space, and click on the appropriate face of the cube. |
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| + | [[Image:Quena_6.png|500px]] |
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| + | Step 9: In the New Sketch draw a circle, with it's center on the origin. Add a dimension, and set it's value to 12.6mm |
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| + | [[Image:Quena_7.png|500px]] |
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| + | Step 10: Nest, use the line tool to draw a rectangle as shown in the picture. Make sure the ends of the top line are on the circle, and that the line is horizontal. |
| + | Draw the others to form a rectangle. |
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| + | [[Image:Quena_8.png|400px]] |
| + | [[Image:Quena_9.png|400px]] |
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| + | Next, select the "trim entities" tool on the top bar. Select "trim to closest", and make sure "keep trimmed entities as construction geometry" is checked. |
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| + | [[Image:Quena_10.png|400px]] |
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| + | Trim the 2 inside lines, so that the solid lines form 1 loop. |
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| + | [[Image:Quena_11.png|400px]] |
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| + | Step 12: Click on the Features tab and select the ‘Extruded Cut’ option. under "direction 1", select "up to surface" for the depth of the cut. Select the pink face as the surface. |
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| + | [[Image:Quena_12.png|400px]] |