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The [[Maker_Hub#Facilities|Facilities section on the Main Page]] shows a gallery of the different spaces that comprise the whole Maker Hub. See the map to the right for the layout of the Maker Hub.
 
The [[Maker_Hub#Facilities|Facilities section on the Main Page]] shows a gallery of the different spaces that comprise the whole Maker Hub. See the map to the right for the layout of the Maker Hub.
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The space we call "The Hub" consists of various rooms: the main maker area including the lobby and hallways (where the Maker Hub logo is on the map), the meeting rooms, and the computer lab.
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The space we call "The Hub" consists of various rooms: the main maker area including the lobby and hallways (where the Maker Hub logo is on the map), the meeting rooms, and the computer lab. We will go over these rooms individually.
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We will go over these rooms individually.
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<strong>The Hub</strong><br>
 
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Computer Lab
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The computer lab consists of 29 computers (designed as 28 for students and 1 for instructors). Each of these stations consists of the computer, the keyboard, the mouse, and a chair with arms. These are a unit. Which should make it clear that you should never take a keyboard, a mouse, or a chair from this space. There are no chairs with arms in the Maker Hub or meeting rooms. So, leave the arm chairs in the computer lab. The keyboards and mice are intended for these computers. If you need a keyboard or a computer for your machine, or if one is broken somewhere, inform the toolroom. If there is a dire situation where you need to make use of one of these systems, as always, RESET THE SPACE. It is not acceptable for your peers to arrive in a class the following morning with computers that are missing mice or chairs.
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There are large whiteboards in the computer lab that are very useful for … er … marking on. And here are some good rules for whiteboards - again - RESET THE SPACE. This means that you don’t take markers or erasers from other whiteboards because the ones at your space are missing or not functional. Go to the toolroom and get new ones. They are freely supplied. If the toolroom is closed, maybe you can use your own makers. Whatever you do, RESET THE SPACE. And when you have finished using a whiteboard .. ERASE IT. This is not only resetting the space, but being a professional. Others will want to use it and you are making them clean up your mess. As a side note, this is a public space. If you want to save your whiteboard writing, take a picture. Writing “Do Not Erase” is not an acceptable action for a whiteboard. You can save it yourself and reproduce it quickly later. Again, BE PROFESSIONAL
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While cleaning up after yourself is a general rule, it is particularly important in the computer lab as folks are very likely to spend a considerable amount of time in there. This means you need to be sure to clean up any papers, food, and drink. If you are in a class or lab and receive a handout, it is your job to study it like your wonderful professor intended. But if you are not going to do that, it is your responsibility to throw it away. Leave the space better than you found it.
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There is a set of 72 small lockers in this room. Their main function is to hold materials for classes and labs for students in those classes and labs. If they are not all in use (and they generally aren’t), they can also be used to house small projects. They are not to be used as personal lockers for non Maker Hub related items. Now clearly, If you are using a locker for Maker Hub reasons, then it is certainly fine to place a textbook or engagement ring in there (preferably in the spring). But don’t secure a locker if you are not actively working on a project or participating in a class/lab. To use the lockers, you will need your own lock. At the end of each semester, the lockers should be cleared out and the locks removed. If there are still locks on them, this will give us a chance to use the bolt cutters and sell the contents on the web. That is always a good time. If you need to maintain a locker over the break, you will need to coordinate with the technician.  Please do not set things on top of the lockers. These items will be routinely disposed of without warning. Clearly, setting something on top would not be resetting the space, and hopefully you are discovering that this is an important commandment.
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Meeting Rooms
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There are 8 meeting rooms in the Maker Hub. The intended function  of these rooms is to house meetings. That is, these are not study rooms, but meeting rooms. Which means, priority will be given to weekly meetings with senior design and servant engineering teams and for other team meetings for other classes or projects. When not requested for a team meeting, these rooms can be used by individuals for studying, or by groups for hanging out. If you are acting like a professional, then you will cede the room to others who have a designed use for the room. That is, if you are watching a video by yourself, or studying by yourself or in a group, and the other rooms are full, and a team needs to meet, it would be very professional to offer them the room and then study elsewhere. Likewise, if a team would like to use a room at an unscheduled time, it would be professional to look for an empty room first, and then a room that has the least effect on others who might be using the room for group study or other activities.
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Each of these rooms is equipped with a wall-mounted monitor and HDMI connection. There is a whiteboard in each room as well. As with other whiteboards, please do not take the erasers or markers, and always erase when you have finished using the whiteboard.  If there are no markers or erasers, please obtain them from the toolroom. When you leave the room, turn off the TV, and make sure that the HDMI cable is accessible.
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Each of these rooms should have a table (haven’t seen anyone take those yet) and seven chairs without arms. There are seven as many senior design teams have two faculty mentors and five students. There should not be any stools in these rooms. By stools, we mean the higher chairs that are out in the Hub. Stools should stay at the tables in the Hub. If you need more chairs, or for some reason want less chairs, they are movable. Just remember that you should always RESET THE SPACE.
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We have added some coat hangers on the wall behind the door. These are only for coats, they will not be strong enough to hold backpacks.
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When you leave a meeting room, there should be a TV on the wall and an HDMI cable. There should be 1 table, 7 chairs, 0 stools, 0 rolling computers, and a clean whiteboard with an eraser and markers.
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Enjoy the meeting rooms - just remember the three commandments.
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The Hub
   
The Hub is the central room of the Maker Hub. It has multiple open tables for work, 8 computers on wheels, some smaller blue rolling tables and some semi-permanent stations. Let’s take a little time to go over these elements .
 
The Hub is the central room of the Maker Hub. It has multiple open tables for work, 8 computers on wheels, some smaller blue rolling tables and some semi-permanent stations. Let’s take a little time to go over these elements .
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In general, [[Equipment|equipment]] refers to larger machines than those things one might refer to as a "tool." However, in the Maker Hub, [[Equipment|equipment]] is a special category of machines because, by definitions, ''every'' piece of equipment requires certified training before an individual is allowed to use it. Information on how to achieve this training is provided on the Wiki page for each piece of [[Equipment|equipment]].
 
In general, [[Equipment|equipment]] refers to larger machines than those things one might refer to as a "tool." However, in the Maker Hub, [[Equipment|equipment]] is a special category of machines because, by definitions, ''every'' piece of equipment requires certified training before an individual is allowed to use it. Information on how to achieve this training is provided on the Wiki page for each piece of [[Equipment|equipment]].
 
[[Equipment]] is marked in the Maker Hub by the use of special icons that are displayed either on, around, or above the equipment. An example icon is this one used for the [[Horizontal Bandsaw]].
 
[[Equipment]] is marked in the Maker Hub by the use of special icons that are displayed either on, around, or above the equipment. An example icon is this one used for the [[Horizontal Bandsaw]].
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<strong>Meeting Rooms</strong><br>
 +
There are 8 meeting rooms in the Maker Hub. The intended function  of these rooms is to house meetings. That is, these are not study rooms, but meeting rooms. Which means, priority will be given to weekly meetings with senior design and servant engineering teams and for other team meetings for other classes or projects. When not requested for a team meeting, these rooms can be used by individuals for studying, or by groups for hanging out. If you are acting like a professional, then you will cede the room to others who have a designed use for the room. That is, if you are watching a video by yourself, or studying by yourself or in a group, and the other rooms are full, and a team needs to meet, it would be very professional to offer them the room and then study elsewhere. Likewise, if a team would like to use a room at an unscheduled time, it would be professional to look for an empty room first, and then a room that has the least effect on others who might be using the room for group study or other activities.
 +
 +
Each of these rooms is equipped with a wall-mounted monitor and HDMI connection. There is a whiteboard in each room as well. As with other whiteboards, please do not take the erasers or markers, and always erase when you have finished using the whiteboard.  If there are no markers or erasers, please obtain them from the toolroom. When you leave the room, turn off the TV, and make sure that the HDMI cable is accessible.
 +
 +
Each of these rooms should have a table (haven’t seen anyone take those yet) and seven chairs without arms. There are seven as many senior design teams have two faculty mentors and five students. There should not be any stools in these rooms. By stools, we mean the higher chairs that are out in the Hub. Stools should stay at the tables in the Hub. If you need more chairs, or for some reason want less chairs, they are movable. Just remember that you should always RESET THE SPACE.
 +
 +
We have added some coat hangers on the wall behind the door. These are only for coats, they will not be strong enough to hold backpacks.
 +
 +
When you leave a meeting room, there should be a TV on the wall and an HDMI cable. There should be 1 table, 7 chairs, 0 stools, 0 rolling computers, and a clean whiteboard with an eraser and markers.
 +
 +
Enjoy the meeting rooms - just remember the three commandments.
 +
 +
<strong>Computer Lab</strong><br>The computer lab consists of 29 computers (designed as 28 for students and 1 for instructors). Each of these stations consists of the computer, the keyboard, the mouse, and a chair with arms. These are a unit. Which should make it clear that you should never take a keyboard, a mouse, or a chair from this space. There are no chairs with arms in the Maker Hub or meeting rooms. So, leave the arm chairs in the computer lab. The keyboards and mice are intended for these computers. If you need a keyboard or a computer for your machine, or if one is broken somewhere, inform the toolroom. If there is a dire situation where you need to make use of one of these systems, as always, RESET THE SPACE. It is not acceptable for your peers to arrive in a class the following morning with computers that are missing mice or chairs.
 +
 +
There are large whiteboards in the computer lab that are very useful for … er … marking on. And here are some good rules for whiteboards - again - RESET THE SPACE. This means that you don’t take markers or erasers from other whiteboards because the ones at your space are missing or not functional. Go to the toolroom and get new ones. They are freely supplied. If the toolroom is closed, maybe you can use your own makers. Whatever you do, RESET THE SPACE. And when you have finished using a whiteboard .. ERASE IT. This is not only resetting the space, but being a professional. Others will want to use it and you are making them clean up your mess. As a side note, this is a public space. If you want to save your whiteboard writing, take a picture. Writing “Do Not Erase” is not an acceptable action for a whiteboard. You can save it yourself and reproduce it quickly later. Again, BE PROFESSIONAL
 +
 +
While cleaning up after yourself is a general rule, it is particularly important in the computer lab as folks are very likely to spend a considerable amount of time in there. This means you need to be sure to clean up any papers, food, and drink. If you are in a class or lab and receive a handout, it is your job to study it like your wonderful professor intended. But if you are not going to do that, it is your responsibility to throw it away. Leave the space better than you found it.
 +
 +
There is a set of 72 small lockers in this room. Their main function is to hold materials for classes and labs for students in those classes and labs. If they are not all in use (and they generally aren’t), they can also be used to house small projects. They are not to be used as personal lockers for non Maker Hub related items. Now clearly, If you are using a locker for Maker Hub reasons, then it is certainly fine to place a textbook or engagement ring in there (preferably in the spring). But don’t secure a locker if you are not actively working on a project or participating in a class/lab. To use the lockers, you will need your own lock. At the end of each semester, the lockers should be cleared out and the locks removed. If there are still locks on them, this will give us a chance to use the bolt cutters and sell the contents on the web. That is always a good time. If you need to maintain a locker over the break, you will need to coordinate with the technician.  Please do not set things on top of the lockers. These items will be routinely disposed of without warning. Clearly, setting something on top would not be resetting the space, and hopefully you are discovering that this is an important commandment.
    
==Training==
 
==Training==

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