Changes

Jump to navigation Jump to search
Line 57: Line 57:  
Being a professional has some obvious behavioral ramifications. First, be Christlike. Think of others better than yourselves. Share. If you are using a meeting room to do individual work, and a team needs a meeting room, then you should yield the room. Function is more important than who got there first. This is being a professional.
 
Being a professional has some obvious behavioral ramifications. First, be Christlike. Think of others better than yourselves. Share. If you are using a meeting room to do individual work, and a team needs a meeting room, then you should yield the room. Function is more important than who got there first. This is being a professional.
   −
If you are working with a tool or piece of equipment, and you don’t know the proper way to do what you are attempting - ASK SOMEONE! Learn! Become a professional. Learn the craft. This is an educational space. You might think it will be quick and you can just get it done “your” way and not learn how to do it correctly. Be a Professional and learn the proper way, and then be available to teach others.
+
If you are working with a tool or piece of equipment, and you don’t know the proper way to do what you are attempting - ASK SOMEONE! Learn! Become a professional. Learn the craft. This is an educational space. You might think it will be quick and you can just get it done “your” way and not learn how to do it correctly. Be a professional and learn the proper way, and then be available to teach others.
    
One very important, and likely difficult part of being a professional is to correct others when they are not being professional. It is your responsibility to speak up when you see somebody doing something inappropriate. If you see somebody doing something unsafe, not resetting the space, or being unprofessional, the professional thing to do is to remind them of the three commandments and ask them politely to correct their action. This is OUR space, not any individual's. As a group, we expect everyone in the space to keep the space safe, clean, and operable for everyone.
 
One very important, and likely difficult part of being a professional is to correct others when they are not being professional. It is your responsibility to speak up when you see somebody doing something inappropriate. If you see somebody doing something unsafe, not resetting the space, or being unprofessional, the professional thing to do is to remind them of the three commandments and ask them politely to correct their action. This is OUR space, not any individual's. As a group, we expect everyone in the space to keep the space safe, clean, and operable for everyone.
Line 104: Line 104:  
===Meeting Rooms===
 
===Meeting Rooms===
 
[[File:Meeting Room.jpg|500px|thumb|right|A neat and orderly Meeting Room :)]]
 
[[File:Meeting Room.jpg|500px|thumb|right|A neat and orderly Meeting Room :)]]
There are 8 meeting rooms in the Maker Hub. The intended function of these rooms is to house meetings (i.e. these are not study rooms, but meeting rooms). Which means, priority will be given to weekly meetings with senior design teams, servant engineering teams, and other teams meeting for classes or projects. When not requested for a team meeting, these rooms can be used by individuals for studying, or by groups for hanging out. If you are acting like a professional, then you will yield the room to others who have a legitimate project-related need for the meeting room. This happens frequently, so do not be surprised or upset if you are displaced by a project team. The meeting rooms fill up fast (because they're awesome), but everyone needs to remember that the meeting rooms serve the primary purpose of housing project-related meetings. If you are studying in a meeting room, consider it a very professional act to offer "your" meeting room to a team that needs to meet and then study elsewhere. Likewise, if a team would like to use a room at an unscheduled time, it would be professional for the team to first look for an empty room, and second, look for a room that has the least effect on others who might be using the room for group study or other activities.
+
There are 8 meeting rooms in the Maker Hub (the dark blue areas on the map). The intended function of these rooms is to house meetings (i.e. these are not study rooms, but meeting rooms). Which means, priority will be given to weekly meetings with senior design teams, servant engineering teams, and other teams meeting for classes or projects. When not requested for a team meeting, these rooms can be used by individuals for studying, or by groups for hanging out. If you are acting like a professional, then you will yield the room to others who have a legitimate project-related need for the meeting room. This happens frequently, so do not be surprised or upset if you are displaced by a project team. The meeting rooms fill up fast (because they're awesome), but everyone needs to remember that the meeting rooms serve the primary purpose of housing project-related meetings. If you are studying in a meeting room, consider it a very professional act to offer "your" meeting room to a team that needs to meet and then study elsewhere. Likewise, if a team would like to use a room at an unscheduled time, it would be professional for the team to first look for an empty room, and second, look for a room that has the least effect on others who might be using the room for group study or other activities.
    
Each of these rooms is equipped with a wall-mounted flat-screen TV and HDMI connector. There is a whiteboard in each room as well. As with other whiteboards, please do not take the erasers or markers, and always erase the board when you leave the meeting room. If there are no markers or erasers, please obtain them from the Tool Room. When you leave the meeting room, turn off the TV and leave the HDMI cable accessible (not tossed underneath the table). Also, there should be 1 table (haven’t seen anyone take those yet), and 7 short chairs without armrests (these chairs are different from the taller drafting chairs in The Hub), and a clean whiteboard with an eraser and markers. No extra items should be left behind (e.g. computer on wheels). Just like the picture to the right, remember that you should always RESET THE SPACE.
 
Each of these rooms is equipped with a wall-mounted flat-screen TV and HDMI connector. There is a whiteboard in each room as well. As with other whiteboards, please do not take the erasers or markers, and always erase the board when you leave the meeting room. If there are no markers or erasers, please obtain them from the Tool Room. When you leave the meeting room, turn off the TV and leave the HDMI cable accessible (not tossed underneath the table). Also, there should be 1 table (haven’t seen anyone take those yet), and 7 short chairs without armrests (these chairs are different from the taller drafting chairs in The Hub), and a clean whiteboard with an eraser and markers. No extra items should be left behind (e.g. computer on wheels). Just like the picture to the right, remember that you should always RESET THE SPACE.
Line 113: Line 113:     
===Computer Lab===
 
===Computer Lab===
The computer lab has 29 computer stations (28 for students and 1 for the instructor). Each of these stations consists of a computer, a keyboard, a mouse, and a chair with armrests. These items form a unit. Which should make it clear that you should never take a keyboard, a mouse, or a chair from this space. There are no chairs with armrests in The Hub or meeting rooms. So, leave the armrest-chairs in the computer lab. The keyboards and mouses are intended for these computers. If a keyboard or mouse is broken, inform the Tool Room. If there is a dire situation where you need to borrow one of these items, as always, RESET THE SPACE. Several classes are held in the computer lab, and we don't want them to waste class-time looking for missing keyboards, mouses, or chairs.
+
The computer lab is open to all Maker Hub users (the yellow area on the map). The computer lab has 29 computer stations (28 for students and 1 for the instructor). Each of these stations consists of a computer, a keyboard, a mouse, and a chair with armrests. These items form a unit. Which should make it clear that you should never take a keyboard, a mouse, or a chair from this space. There are no chairs with armrests in The Hub or meeting rooms. So, leave the armrest-chairs in the computer lab. The keyboards and mouses are intended for these computers. If a keyboard or mouse is broken, inform the Tool Room. If there is a dire situation where you need to borrow one of these items, as always, RESET THE SPACE. Several classes are held in the computer lab, and we don't want them to waste class-time looking for missing keyboards, mouses, or chairs.
    
The large whiteboards in the computer lab follow the same principles as the whiteboards in the meeting rooms. Don't remove markers or erasers from the computer lab. If the markers are missing or not functional, go to the Tool Room and get new ones. Erase the board when you are finished. If you want to save your whiteboard writing, take a picture. Writing “Do Not Erase” is not an acceptable action for a whiteboard. You can save it yourself and reproduce it quickly later. Again, BE PROFESSIONAL.
 
The large whiteboards in the computer lab follow the same principles as the whiteboards in the meeting rooms. Don't remove markers or erasers from the computer lab. If the markers are missing or not functional, go to the Tool Room and get new ones. Erase the board when you are finished. If you want to save your whiteboard writing, take a picture. Writing “Do Not Erase” is not an acceptable action for a whiteboard. You can save it yourself and reproduce it quickly later. Again, BE PROFESSIONAL.
Line 345: Line 345:  
Now that you've probably experienced information overload, go knock out this Maker Hub Introduction Canvas quiz (link below). If you miss a question, take the quiz again. 100% is the only passing grade for Maker Hub quizzes. Training in the Maker Hub can be tedious, but it's not meant to be frustrating. If you are confused or something is not working correctly for you, please contact the Maker Hub staff for assistance at <span style="color:blue">makerhub@georgefox.edu</span>.
 
Now that you've probably experienced information overload, go knock out this Maker Hub Introduction Canvas quiz (link below). If you miss a question, take the quiz again. 100% is the only passing grade for Maker Hub quizzes. Training in the Maker Hub can be tedious, but it's not meant to be frustrating. If you are confused or something is not working correctly for you, please contact the Maker Hub staff for assistance at <span style="color:blue">makerhub@georgefox.edu</span>.
   −
[https://georgefox.instructure.com/courses/1247 Maker Hub Introduction Canvas Quiz]
+
[https://georgefox.instructure.com/enroll/G7CTPX Maker Hub Canvas Course]
    
==What's Next?==
 
==What's Next?==
 
After you have passed the Maker Hub Introduction quiz on Canvas with 100%, you should receive card-swipe access to the main doors of the Maker Hub on the following day (because the card reader system updates at midnight).
 
After you have passed the Maker Hub Introduction quiz on Canvas with 100%, you should receive card-swipe access to the main doors of the Maker Hub on the following day (because the card reader system updates at midnight).

Navigation menu