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Being a professional has some obvious behavioral ramifications. First, be Christlike. Think of others better than yourselves. Share. If you are using a meeting room to do individual work, and a team needs a meeting room, then you should yield the room. Function is more important than who got there first. This is being a professional.
 
Being a professional has some obvious behavioral ramifications. First, be Christlike. Think of others better than yourselves. Share. If you are using a meeting room to do individual work, and a team needs a meeting room, then you should yield the room. Function is more important than who got there first. This is being a professional.
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If you are working with a tool or piece of equipment, and you don’t know the proper way to do what you are attempting - ASK SOMEONE! Learn! Become a professional. Learn the craft. This is an educational space. You might think it will be quick and you can just get it done “your” way and not learn how to do it correctly. Be a Professional and learn the proper way, and then be available to teach others.
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If you are working with a tool or piece of equipment, and you don’t know the proper way to do what you are attempting - ASK SOMEONE! Learn! Become a professional. Learn the craft. This is an educational space. You might think it will be quick and you can just get it done “your” way and not learn how to do it correctly. Be a professional and learn the proper way, and then be available to teach others.
    
One very important, and likely difficult part of being a professional is to correct others when they are not being professional. It is your responsibility to speak up when you see somebody doing something inappropriate. If you see somebody doing something unsafe, not resetting the space, or being unprofessional, the professional thing to do is to remind them of the three commandments and ask them politely to correct their action. This is OUR space, not any individual's. As a group, we expect everyone in the space to keep the space safe, clean, and operable for everyone.
 
One very important, and likely difficult part of being a professional is to correct others when they are not being professional. It is your responsibility to speak up when you see somebody doing something inappropriate. If you see somebody doing something unsafe, not resetting the space, or being unprofessional, the professional thing to do is to remind them of the three commandments and ask them politely to correct their action. This is OUR space, not any individual's. As a group, we expect everyone in the space to keep the space safe, clean, and operable for everyone.
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==Things You Need To Know About The Hub==
 
==Things You Need To Know About The Hub==
 
[[File:Hub MAP Text 2.png|500px|thumb|right|Map of the Maker Hub]]
 
[[File:Hub MAP Text 2.png|500px|thumb|right|Map of the Maker Hub]]
The [[Maker_Hub#Facilities|Facilities section on the Main Page]] shows a gallery of the different spaces that comprise the whole Maker Hub. See the map to the right for the layout of the Maker Hub. With the exception of the doors and the Senior Design Space, there are 11 labelled facilities on the map. We will discuss the dark blue areas and the yellow area - which are the hub, meeting rooms, and computer lab.
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The [[Maker_Hub#Facilities|Facilities section on the Main Page]] shows a gallery of the different spaces that comprise the whole Maker Hub. See the map to the right for the layout of the Maker Hub. With the exception of the doors and the Senior Design Space, there are 11 labelled facilities on the map.
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For students, your standard entry and exit point for the Maker Hub will be the main doors (see the map below). Please do not use the senior design doors, the loading dock doors, or any of the emergency exit doors (unless, for example, there is an emergency or you are receiving a large shipment on the loading dock). During weekday afternoons and early evenings,
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For students, your standard entry and exit point for the Maker Hub will be the main doors. Please do not use the senior design doors, the loading dock doors, or any of the emergency exit doors (unless, for example, there is an emergency or you are receiving a large shipment on the loading dock). This is intentional to funnel our user base through the turnstiles. As of the beginning of the spring semester 2023, the turnstiles next to the front desk are now live. This means that users will now use their GFU ID card at the turnstiles to swipe in on entry '''''and''''' swipe out when exiting the Maker Hub. Anyone who walks through without swiping will set off the alarm, and that would be '''sooo''' embarrassing.
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A brief explanation of '''why'''... The turnstiles are part of the Maker Hub's data collection initiative. These data will show the collective usage of the Maker Hub and provide quantitative leverage for acquiring funding for new equipment and other developments in the space. We will also be able to analyze usage trends to better serve our current user base and inform our marketing efforts. Your compliance with this new policy benefits the Maker Hub and  creates more opportunities for us to develop the space. Just in case it needs to be stated explicitly: Proper turnstile usage will be expected of all Maker Hub users. Violators should expect consequences... but, we know none of you would be so flagrant. ;)
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If you are giving a tour, you can ask someone working at the front desk to temporarily disable the turnstiles so that all of your tour guests won't set off the alarm. The front desk has a regular rotation of work study students that work during the afternoons and early evenings on weekdays. Feel free to ask them for assistance (or Katherine or Jennifer if they are working at the Maker Hub front desk).
    
===The Hub===
 
===The Hub===
The space we call "The Hub" refers to the large central room, which includes the lobby and hallways (where the Maker Hub logo is on the map). The Hub is a 24/7 general-use area that is meant for designing and making. It has approximately 8 rolling workbenches, some blue rolling carts, 8 computers on wheels, tool racks on the wall, and some semi-permanent stations.
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The space we call "The Hub" refers to the large central room, which includes the lobby and hallways (the blue area on the map where the Maker Hub logo is). The Hub is a 24/7 general-use area that is meant for designing and making. It has approximately 8 rolling workbenches, some blue rolling carts, 8 computers on wheels, tool racks on the wall, and some semi-permanent stations.
    
First, there are approximately 8 open workbenches surrounded by tall drafting chairs that are open for general use. Each of these has a permanent home that is marked on the floor. Each workbench has power outlets on each leg, which can be powered by plugging the workbench's power plug into the yellow power outlets that come down from the ceiling. The yellow power outlets have been positioned so that that they hang down directly next to the workbench. These workbenches have locking casters and can be moved. However, when you have finished with the workbench, please reset the space. Ensure that the workbench is placed back inside of the special marks on the floor, and place the drafting chairs (usually 4 of them) around the workbench. When you RESET THE SPACE, it makes it nice for those following behind you. And we want to be nice ... don’t we? Yes is the answer to that question. If you need to leave your project out on a workbench for an extended period, you must mark it as "in use" with a note including your name, date, contact info, and when the project will be moved/cleaned up. There should be a good reason for this because we don't want to lock down a workbench for days. If there are special circumstances, please speak with your project advisor and/or a Maker Hub employee.
 
First, there are approximately 8 open workbenches surrounded by tall drafting chairs that are open for general use. Each of these has a permanent home that is marked on the floor. Each workbench has power outlets on each leg, which can be powered by plugging the workbench's power plug into the yellow power outlets that come down from the ceiling. The yellow power outlets have been positioned so that that they hang down directly next to the workbench. These workbenches have locking casters and can be moved. However, when you have finished with the workbench, please reset the space. Ensure that the workbench is placed back inside of the special marks on the floor, and place the drafting chairs (usually 4 of them) around the workbench. When you RESET THE SPACE, it makes it nice for those following behind you. And we want to be nice ... don’t we? Yes is the answer to that question. If you need to leave your project out on a workbench for an extended period, you must mark it as "in use" with a note including your name, date, contact info, and when the project will be moved/cleaned up. There should be a good reason for this because we don't want to lock down a workbench for days. If there are special circumstances, please speak with your project advisor and/or a Maker Hub employee.
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===Meeting Rooms===
 
===Meeting Rooms===
 
[[File:Meeting Room.jpg|500px|thumb|right|A neat and orderly Meeting Room :)]]
 
[[File:Meeting Room.jpg|500px|thumb|right|A neat and orderly Meeting Room :)]]
There are 8 meeting rooms in the Maker Hub. The intended function of these rooms is to house meetings (i.e. these are not study rooms, but meeting rooms). Which means, priority will be given to weekly meetings with senior design teams, servant engineering teams, and other teams meeting for classes or projects. When not requested for a team meeting, these rooms can be used by individuals for studying, or by groups for hanging out. If you are acting like a professional, then you will yield the room to others who have a legitimate project-related need for the meeting room. This happens frequently, so do not be surprised or upset if you are displaced by a project team. The meeting rooms fill up fast (because they're awesome), but everyone needs to remember that the meeting rooms serve the primary purpose of housing project-related meetings. If you are studying in a meeting room, consider it a very professional act to offer "your" meeting room to a team that needs to meet and then study elsewhere. Likewise, if a team would like to use a room at an unscheduled time, it would be professional for the team to first look for an empty room, and second, look for a room that has the least effect on others who might be using the room for group study or other activities.
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There are 8 meeting rooms in the Maker Hub (the dark blue areas on the map). The intended function of these rooms is to house meetings (i.e. these are not study rooms, but meeting rooms). Which means, priority will be given to weekly meetings with senior design teams, servant engineering teams, and other teams meeting for classes or projects. When not requested for a team meeting, these rooms can be used by individuals for studying, or by groups for hanging out. If you are acting like a professional, then you will yield the room to others who have a legitimate project-related need for the meeting room. This happens frequently, so do not be surprised or upset if you are displaced by a project team. The meeting rooms fill up fast (because they're awesome), but everyone needs to remember that the meeting rooms serve the primary purpose of housing project-related meetings. If you are studying in a meeting room, consider it a very professional act to offer "your" meeting room to a team that needs to meet and then study elsewhere. Likewise, if a team would like to use a room at an unscheduled time, it would be professional for the team to first look for an empty room, and second, look for a room that has the least effect on others who might be using the room for group study or other activities.
    
Each of these rooms is equipped with a wall-mounted flat-screen TV and HDMI connector. There is a whiteboard in each room as well. As with other whiteboards, please do not take the erasers or markers, and always erase the board when you leave the meeting room. If there are no markers or erasers, please obtain them from the Tool Room. When you leave the meeting room, turn off the TV and leave the HDMI cable accessible (not tossed underneath the table). Also, there should be 1 table (haven’t seen anyone take those yet), and 7 short chairs without armrests (these chairs are different from the taller drafting chairs in The Hub), and a clean whiteboard with an eraser and markers. No extra items should be left behind (e.g. computer on wheels). Just like the picture to the right, remember that you should always RESET THE SPACE.
 
Each of these rooms is equipped with a wall-mounted flat-screen TV and HDMI connector. There is a whiteboard in each room as well. As with other whiteboards, please do not take the erasers or markers, and always erase the board when you leave the meeting room. If there are no markers or erasers, please obtain them from the Tool Room. When you leave the meeting room, turn off the TV and leave the HDMI cable accessible (not tossed underneath the table). Also, there should be 1 table (haven’t seen anyone take those yet), and 7 short chairs without armrests (these chairs are different from the taller drafting chairs in The Hub), and a clean whiteboard with an eraser and markers. No extra items should be left behind (e.g. computer on wheels). Just like the picture to the right, remember that you should always RESET THE SPACE.
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===Computer Lab===
 
===Computer Lab===
The computer lab has 29 computer stations (28 for students and 1 for the instructor). Each of these stations consists of a computer, a keyboard, a mouse, and a chair with armrests. These items form a unit. Which should make it clear that you should never take a keyboard, a mouse, or a chair from this space. There are no chairs with armrests in The Hub or meeting rooms. So, leave the armrest-chairs in the computer lab. The keyboards and mouses are intended for these computers. If a keyboard or mouse is broken, inform the toolroom. If there is a dire situation where you need to borrow one of these items, as always, RESET THE SPACE. Several classes are held in the computer lab, and we don't want them to waste class-time looking for missing keyboards, mouses, or chairs.
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The computer lab is open to all Maker Hub users (the yellow area on the map). The computer lab has 29 computer stations (28 for students and 1 for the instructor). Each of these stations consists of a computer, a keyboard, a mouse, and a chair with armrests. These items form a unit. Which should make it clear that you should never take a keyboard, a mouse, or a chair from this space. There are no chairs with armrests in The Hub or meeting rooms. So, leave the armrest-chairs in the computer lab. The keyboards and mouses are intended for these computers. If a keyboard or mouse is broken, inform the Tool Room. If there is a dire situation where you need to borrow one of these items, as always, RESET THE SPACE. Several classes are held in the computer lab, and we don't want them to waste class-time looking for missing keyboards, mouses, or chairs.
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The large whiteboards in the computer lab follow the same principles as the whiteboards in the meeting rooms. Don't remove markers or erasers from the computer lab. If the markers are missing or not functional, go to the toolroom and get new ones. Erase the board when you are finished. If you want to save your whiteboard writing, take a picture. Writing “Do Not Erase” is not an acceptable action for a whiteboard. You can save it yourself and reproduce it quickly later. Again, BE PROFESSIONAL.
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The large whiteboards in the computer lab follow the same principles as the whiteboards in the meeting rooms. Don't remove markers or erasers from the computer lab. If the markers are missing or not functional, go to the Tool Room and get new ones. Erase the board when you are finished. If you want to save your whiteboard writing, take a picture. Writing “Do Not Erase” is not an acceptable action for a whiteboard. You can save it yourself and reproduce it quickly later. Again, BE PROFESSIONAL.
    
Clean up after yourself; consider this good practice for marriage if indeed you would like to get married one day. This means you need to be sure to clean up any papers, food, and drink. If you have a class in the computer lab and receive a handout, it is your job to study it like your wonderful professor intended. But if you are not going to do that, it is your responsibility to recycle it. Leave the space better than you found it.
 
Clean up after yourself; consider this good practice for marriage if indeed you would like to get married one day. This means you need to be sure to clean up any papers, food, and drink. If you have a class in the computer lab and receive a handout, it is your job to study it like your wonderful professor intended. But if you are not going to do that, it is your responsibility to recycle it. Leave the space better than you found it.

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