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<strong>Welcome to the Maker Hub Introduction Course!</strong>
 
<strong>Welcome to the Maker Hub Introduction Course!</strong>
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All Maker Hub users must take this course in order to have access to the Maker Hub. This course should take less than 30 minutes to complete. And we promise, of all the Maker Hub training courses, this one is the longest (except for the soldering irons for some reason). Reading is hard... but somehow, we need to put the necessary training information into your brain so that you can use the Maker Hub's equipment safely and refrain from breaking things. We'll try to convey all of this in as few words as possible (humor aside). For all the "[[TLDR]]" peeps in the house, buckle up...
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All Maker Hub users must take this course in order to have access to the Maker Hub. This course should take less than 45 minutes to complete. And we promise, of all the Maker Hub training courses, this one is the longest (except for the soldering irons for some reason). Reading is hard... but somehow, we need to put the necessary training information into your brain so that you can use the Maker Hub's equipment safely and refrain from breaking things. We'll try to convey all of this in as few words as possible (humor aside). For all the "[[TLDR]]" peeps in the house, buckle up...
    
<span style="font-size:x-large;"><span style="color:red">To gain basic card-swipe access to the Maker Hub, read this entire page and pass the Maker Hub Introduction Canvas quiz (with 100%). The link to the Canvas quiz is found toward the bottom of this page [[{{PAGENAME}}#Certification|here]].</span></span>
 
<span style="font-size:x-large;"><span style="color:red">To gain basic card-swipe access to the Maker Hub, read this entire page and pass the Maker Hub Introduction Canvas quiz (with 100%). The link to the Canvas quiz is found toward the bottom of this page [[{{PAGENAME}}#Certification|here]].</span></span>
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"the more I considered Christianity, the more I found that while it had established a rule and order, the chief aim of that order was to give room for good things to run wild."
 
"the more I considered Christianity, the more I found that while it had established a rule and order, the chief aim of that order was to give room for good things to run wild."
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It is our hope and expectation that you and other students will be able to run wild and create many wonderful things in this space. These “commandments” are intended to provide that space - and the expectation is that everyone will abide by them. But, as we know, not everyone chooses to do so (1 Tim 1:9-10). We have seen various ways that different schools address these violations, and most use expulsion from the space as the primary penalty. Our penalty system is purposely vague to allow us to handle violations on a case-by-case basis. Some violations (not putting a chair back after moving it) might be comparatively minor, while others are extremely severe. An example of an extremely severe violation would be unauthorized usage of machines in the machine or wood shop, or even authorized use of a machine without anyone else present. These violations would most likely result in immediate suspension from accessing the Maker Hub. Let's just not go there, please.
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It is our hope and expectation that you and other students will be able to run wild and create many wonderful things in this space. These “commandments” are intended to provide that space - and the expectation is that everyone will abide by them. But, as we know, not everyone chooses to do so (1 Tim 1:9-10). We have seen various ways that different schools address these violations, and most use expulsion from the space as the primary penalty. Our penalty system is purposely vague to allow us to handle violations on a case-by-case basis. Some violations (not putting a chair back after moving it) might be comparatively minor, while others are extremely severe. An example of an extremely severe violation would be unauthorized usage of machines in the machine shop or wood shop, or even authorized use of a machine without anyone else present. These violations would most likely result in immediate suspension from accessing the Maker Hub. Let's just not go there, please.
    
Ok, moving onward. You might have noticed that the Maker hub is access-controlled; the doors are normally closed, and we are asking you to keep them that way. It is a serious liability concern for the Maker Hub and the university if people are using the space without undergoing the proper safety training. If you're unsure if the people walking behind you have access to the Maker Hub, please don't hold the doors open for them. Or ask... introduce yourself and make new friends. Everyone in the space should understand the three commandments and will be expected to adhere to these principles.
 
Ok, moving onward. You might have noticed that the Maker hub is access-controlled; the doors are normally closed, and we are asking you to keep them that way. It is a serious liability concern for the Maker Hub and the university if people are using the space without undergoing the proper safety training. If you're unsure if the people walking behind you have access to the Maker Hub, please don't hold the doors open for them. Or ask... introduce yourself and make new friends. Everyone in the space should understand the three commandments and will be expected to adhere to these principles.
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The space we call "The Hub" refers to the large central room, which includes the lobby and hallways (where the Maker Hub logo is on the map). The Hub is a 24/7 general-use area that is meant for designing and making. It has approximately 8 rolling workbenches, some blue rolling carts, 8 computers on wheels, tool racks on the wall, and some semi-permanent stations.
 
The space we call "The Hub" refers to the large central room, which includes the lobby and hallways (where the Maker Hub logo is on the map). The Hub is a 24/7 general-use area that is meant for designing and making. It has approximately 8 rolling workbenches, some blue rolling carts, 8 computers on wheels, tool racks on the wall, and some semi-permanent stations.
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First, there are approximately 8 open workbenches surrounded by drafting chairs that are open for general use. Each of these has a permanent home that is marked on the floor. Each workbench has power outlets on each leg, which can be powered by plugging the workbench's power plug into the yellow power outlets that come down from the ceiling. The yellow power outlets have been positioned so that that they hang down directly next to the workbench. These workbenches have locking casters and can be moved. However, when you have finished with the workbench, please reset the space. Ensure that the workbench is placed back inside of the special marks on the floor, and place the drafting chairs (usually 4 of them) around the workbench. When you RESET THE SPACE, it makes it nice for those following behind you. And we want to be nice ... don’t we? Yes is the answer to that question. If you need to leave your project out on a workbench for an extended period, you must mark it as "in use" with a note including your name, date, contact info, and when the project will be moved/cleaned up. There should be a good reason for this because we don't want to lock down a workbench for days. If there are special circumstances, please speak with your project advisor and/or a Maker Hub employee.
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First, there are approximately 8 open workbenches surrounded by tall drafting chairs that are open for general use. Each of these has a permanent home that is marked on the floor. Each workbench has power outlets on each leg, which can be powered by plugging the workbench's power plug into the yellow power outlets that come down from the ceiling. The yellow power outlets have been positioned so that that they hang down directly next to the workbench. These workbenches have locking casters and can be moved. However, when you have finished with the workbench, please reset the space. Ensure that the workbench is placed back inside of the special marks on the floor, and place the drafting chairs (usually 4 of them) around the workbench. When you RESET THE SPACE, it makes it nice for those following behind you. And we want to be nice ... don’t we? Yes is the answer to that question. If you need to leave your project out on a workbench for an extended period, you must mark it as "in use" with a note including your name, date, contact info, and when the project will be moved/cleaned up. There should be a good reason for this because we don't want to lock down a workbench for days. If there are special circumstances, please speak with your project advisor and/or a Maker Hub employee.
    
Project storage is at a premium in the Maker Hub. We do not have a lot of space to store projects. The blue rolling carts that live in the hub are designed for project transportation, not permanent project storage. When you are finished using these carts, please clear them off and return them where you found them. If, for some special reason, you need to use the cart continuously for a short time, mark the cart as "in use" with a note per the description above. This is useful if you want to run overnight tests or you are in the middle of an assembly. However, this is for short term use. Remember, BE PROFESSIONAL. Release the materials for others to use. There are project storage racks in the senior design hallway. If you want to store your project there, label your shelf/materials with your name, the date, and contact info. Do not swipe other people's labeled materials for your own project. Keep in mind that these storage racks are periodically cleaned out each summer, so please take your projects with you at the end of the spring semester or notify a Maker Hub employee if you want your project to stay over the summer.
 
Project storage is at a premium in the Maker Hub. We do not have a lot of space to store projects. The blue rolling carts that live in the hub are designed for project transportation, not permanent project storage. When you are finished using these carts, please clear them off and return them where you found them. If, for some special reason, you need to use the cart continuously for a short time, mark the cart as "in use" with a note per the description above. This is useful if you want to run overnight tests or you are in the middle of an assembly. However, this is for short term use. Remember, BE PROFESSIONAL. Release the materials for others to use. There are project storage racks in the senior design hallway. If you want to store your project there, label your shelf/materials with your name, the date, and contact info. Do not swipe other people's labeled materials for your own project. Keep in mind that these storage racks are periodically cleaned out each summer, so please take your projects with you at the end of the spring semester or notify a Maker Hub employee if you want your project to stay over the summer.
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===Computer Lab===
 
===Computer Lab===
The computer lab has 29 computer stations (28 for students and 1 for the instructor). Each of these stations consists of a computer, a keyboard, a mouse, and a chair with arms. These items form a unit. Which should make it clear that you should never take a keyboard, a mouse, or a chair from this space. There are no chairs with arms in the Maker Hub or meeting rooms. So, leave the arm chairs in the computer lab. The keyboards and mouses are intended for these computers. If a keyboard or mouse is broken, inform the toolroom. If there is a dire situation where you need to borrow one of these items, as always, RESET THE SPACE. Several classes are held in the computer lab, and we don't want them to waste class-time looking for missing keyboards, mouses, or chairs.
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The computer lab has 29 computer stations (28 for students and 1 for the instructor). Each of these stations consists of a computer, a keyboard, a mouse, and a chair with armrests. These items form a unit. Which should make it clear that you should never take a keyboard, a mouse, or a chair from this space. There are no chairs with armrests in The Hub or meeting rooms. So, leave the armrest-chairs in the computer lab. The keyboards and mouses are intended for these computers. If a keyboard or mouse is broken, inform the toolroom. If there is a dire situation where you need to borrow one of these items, as always, RESET THE SPACE. Several classes are held in the computer lab, and we don't want them to waste class-time looking for missing keyboards, mouses, or chairs.
    
The large whiteboards in the computer lab follow the same principles as the whiteboards in the meeting rooms. Don't remove markers or erasers from the computer lab. If the markers are missing or not functional, go to the toolroom and get new ones. Erase the board when you are finished. If you want to save your whiteboard writing, take a picture. Writing “Do Not Erase” is not an acceptable action for a whiteboard. You can save it yourself and reproduce it quickly later. Again, BE PROFESSIONAL.
 
The large whiteboards in the computer lab follow the same principles as the whiteboards in the meeting rooms. Don't remove markers or erasers from the computer lab. If the markers are missing or not functional, go to the toolroom and get new ones. Erase the board when you are finished. If you want to save your whiteboard writing, take a picture. Writing “Do Not Erase” is not an acceptable action for a whiteboard. You can save it yourself and reproduce it quickly later. Again, BE PROFESSIONAL.
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There is a set of 72 small storage lockers in this room. Their main function is to hold Maker-Hub-related materials for classes/labs or Maker-Hub-related personal projects. They are not to be used as personal lockers for non-Maker-Hub-related items. Now clearly, if you are already using a locker for Maker Hub reasons, then it is certainly fine to additionally place a textbook or engagement ring in there (preferably in the spring). But don’t secure a locker if you are not actively working on a project or participating in a class/lab. You will need to provide your own lock. At the end of each semester, the lockers should be cleared out and the locks removed. If there are still locks on them, this will give us a chance to use our bolt cutters and sell the locker's contents on the web. That is always a good time. If you need to maintain a locker over the break, you will need to coordinate with the Maker Hub employees. Please do not set things on top of the lockers. These items will be routinely disposed of without warning. Clearly, setting something on top would not be resetting the space, and hopefully you are discovering that this is an important commandment.
 
There is a set of 72 small storage lockers in this room. Their main function is to hold Maker-Hub-related materials for classes/labs or Maker-Hub-related personal projects. They are not to be used as personal lockers for non-Maker-Hub-related items. Now clearly, if you are already using a locker for Maker Hub reasons, then it is certainly fine to additionally place a textbook or engagement ring in there (preferably in the spring). But don’t secure a locker if you are not actively working on a project or participating in a class/lab. You will need to provide your own lock. At the end of each semester, the lockers should be cleared out and the locks removed. If there are still locks on them, this will give us a chance to use our bolt cutters and sell the locker's contents on the web. That is always a good time. If you need to maintain a locker over the break, you will need to coordinate with the Maker Hub employees. Please do not set things on top of the lockers. These items will be routinely disposed of without warning. Clearly, setting something on top would not be resetting the space, and hopefully you are discovering that this is an important commandment.
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==Material Policy==
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The Maker Hub gladly provides a limited assortment of low-cost materials and consumable items to its users—free of charge. This is true for both academic and personal projects. We want to remove as many monetary barriers as possible as users work on projects. There are two noteworthy areas where the Maker Hub expects that the user cover material costs.
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The first scenario is for projects that require a large quantity of materials. A “large quantity” is an intentionally subjective term that will be decided by the Maker Hub staff on a case-by-case basis. The term "large quantity" also applies to expensive materials such as a full sheet of plywood, which can cost well over $100 depending on the quality. Sure, some projects legitimately need a large quantity of materials. Just ask the Maker Hub staff about it first. Maybe we'll give you the green light; maybe we'll ask you to cover the cost. We monitor our inventory carefully and want there to be enough materials available for everyone to enjoy, so please don't abuse this privilege.
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The second scenario is for specialized materials that the Maker Hub does not keep in stock. In this case, we can direct the user to a [[Places to Buy Materials|list of local business and online stores]] to purchase materials. If you are unfamiliar with the materials you to plan to use for your project or what materials you "should" use, talk with the Maker Hub staff before purchasing. We might be able to save you a big headache.
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==Production Runs==
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Production runs are not allowed in the Maker Hub. Let's define what this means from the Maker Hub's perspective...
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The primary factor that qualifies a project as a production run is attempting to produce a large quantity of items, but this factor is also weighed in conjunction with the time, effort, and cost needed to complete the project. Again, we are using a “large quantity of items” as an intentionally subjective term. If you ask yourself questions like... ''how many things am I trying to make? how much time will it take? what amount of effort is involved? how much will it cost?'' and the answer to all of them is <strong>a LOT</strong>, then you are definitely attempting a production run. The Maker Hub staff reserves the right to determine whether a project qualifies as a production run on a case-by-case basis.
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Why does the Maker Hub care about production runs? The Maker Hub is primarily an educational space; it is not a mass-production facility. Educating, training, and equipping will always be among our top priorities. Production runs tend to lock down a particular space, tool, or piece of equipment for an extended period of time as the user conducts repetitive tasks to produce his or her items. Whether it’s a production run or not, locking down the Maker Hub’s resources for an extended period of time without express permission from the Maker Hub staff comes in conflict with the third commandment: Be Professional! With education as a top priority, high production volumes can begin to compete with that priority by tying up Maker Hub resources for long periods of time. Secondly, the Maker Hub is not the place to fire up your business's assembly line and start cranking out hundreds of widgets for profit. If indeed you have the skills to make something in the Maker Hub that someone else would actually buy with real money, do it! Make something amazing and sell it. However, the Maker Hub will not support any form of "profit making" that includes assembly line production or qualifies as a production run.
    
==How The Training System Works==
 
==How The Training System Works==
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*[[Tools]] are items that range from hand tools to benchtop instruments. Some have informative wiki pages, but they do not require a Canvas quiz, certification training, or a demonstration in order to use them.
 
*[[Tools]] are items that range from hand tools to benchtop instruments. Some have informative wiki pages, but they do not require a Canvas quiz, certification training, or a demonstration in order to use them.
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Right now, you are in the middle of the Maker Hub Introduction training course. Successful completion of this course grants you 24/7 access to The Hub. There are many other training courses available. Most [[Facilities|facilities]] in the Maker Hub have a top-level Canvas quiz (e.g. the [[Prototype Lab]]). Successful completion of the Prototype Lab's top-level Canvas quiz grants you access to the Prototype Lab. Each piece of [[Equipment|equipment]] in the Maker Hub has an associated Canvas quiz (e.g. the [[Prusa 3D Printer]]). Successful completion of the Prusa 3D Printer's Canvas quiz <strong>plus training and a demonstration from a staff member</strong> authorizes you to use the Prusa 3D Printer. Canvas quizzes must be take sequentially depending on where the equipment is located; you won't be able to take the Prusa 3D Printer quiz until you have passed the Prototype Lab's top-level quiz. For all you visual learners out there, take a look at the fancy graph below. Each node represents a Canvas quiz (unless the node is labelled with "No Quiz"). The graph follows a sequential process of completing quizzes from left to right. Take a minute to bask in its glory, then continue reading below.
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Right now, you are in the middle of the Maker Hub Introduction training course. Successful completion of this course grants you 24/7 access to The Hub. There are many other training courses available. Most [[Facilities|facilities]] in the Maker Hub have a top-level Canvas quiz (e.g. the [[Prototype Lab]]). Successful completion of the Prototype Lab's top-level Canvas quiz grants you access to the Prototype Lab. Each piece of [[Equipment|equipment]] in the Maker Hub has an associated Canvas quiz (e.g. the [[Prusa 3D Printer]]). Successful completion of the Prusa 3D Printer's Canvas quiz <strong>plus training and a demonstration from a staff member</strong> authorizes you to use the Prusa 3D Printer. Canvas quizzes must be taken sequentially depending on where the equipment is located; you won't be able to take the Prusa 3D Printer quiz until you have passed the Prototype Lab's top-level quiz. For all you visual learners out there, take a look at the fancy graph below. Each node represents a Canvas quiz (unless the node is labelled with "No Quiz"). The graph follows a sequential process of completing quizzes from left to right. Take a minute to bask in its glory, then continue reading below.
    
<graph>
 
<graph>
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===Quiz Resets===
 
===Quiz Resets===
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All Canvas quizzes are reset at the beginning of the summer, so you will need to retake all your quizzes in the fall (but all demonstrations carry over). This is intentional to refresh your knowledge of how to operate each machine once a year.
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All Canvas quizzes are reset at the beginning of the summer, so you will need to retake all of your quizzes in the fall in order to maintain certification on those pieces of equipment. This is intentional to refresh your knowledge of how to operate the machines you've trained on once a year. However, all of your demonstrations carry over from year to year, so you don't have to go through the process of scheduling a training and demonstration with a student ace again. By all means, ask for refresher training if you need it. But, there is no requirement to redo certification training/demonstrations for any piece of equipment that you have already been certified on at some point.
    
==Certification==
 
==Certification==

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